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"One of the best things I have ever done to further my knowledge and growth. The tutors and team are absolutely fantastic. The course was awesome and my sound design has improved exponentially."

Adam Goodman, Graduate

MA SOUND DESIGN FOR VIDEO GAMES

ONLINE POSTGRADUATE MASTERS DEGREE


Full-time – 12 months (approx 30 hrs/wk)
Part-time – 24 months (approx 15 hrs/wk)
Part-time – 36 months (approx 8 hrs/wk)

Accepting applications for January 13th, 2025 start.
Apply now 
Game audio is a rapidly expanding and extremely creative area of the video games industry. Our Masters in game audio, MA Sound Design for Video Games, is designed to prepare you creatively and technically to work as a sound designer and eventually an audio lead or audio director.

Taught and mentored by top game audio professionals, you will learn how to create the sounds that bring the world of video games to life. You will also learn to use audio middleware software, such as Wwise and FMOD, to implement your sounds into game engines like Unity and Unreal. As a school of game audio we focus on employability and even support you after you graduate with our Employment Support Program.
DOWNLOAD A PROSPECTUS
Or schedule a chat with a course advisor

Preparing you for the career you deserve

This course prepares you to go into industry as sound designer for video games. On this course, you will learn:

  • To create game sound effects both from your own recordings and sourced from commercial libraries.
  • How to use inexpensive and readily available field recording equipment to produce atmospheres, spot-effects and Foley.
  • To create and implement weapon, impact, and vehicle sounds.
  • Business skills to help you produce a winning portfolio that will help you get game audio jobs and a new career.
  • Collaborative and remote working skills, vital in such a connected global industry.

Course tutors

You will be taught and mentored by professionals currently working in the industry, ensuring you receive up-to-date knowledge and expertise. Between them, our tutors work for studios including Electronic Arts, Blizzard, Bandai, Nintendo, Capcom, Frontier and Dambusters. Below is a selection of the tutors on this course. You will learn from your tutors in live webinars, group music review sessions, personal one-to-one sessions, and through written feedback on your work. There are also regular guest lecturers from across the industry.

Guy michelmore 

Composer & ThinkSpace CEO

Composed for Marvel, Disney, Lionsgate & Dreamworks

Giorgio Vezzini

Sound Designer & Audio Lead

Baldur's Gate 3
Batman: Arkham Knight
League of Legends

Kevin Vail

Sound Designer & Engineer

Far Cry 5
Batman: Arkham City
Watchdogs

Matthew BesLer

Sound Designer & Engineer

Minecraft Legends
Mass Effect series
Dragon Age: Origins

Sergio Roncchetti

Composer & Sound Designer

Eldest Souls
2021
Rail Route

Michael Worth

Composer & Orchestrator

Rush Hour 3
Blood Brothers
Boxxi

Alyx Jones

Game Audio Professional

Silver Script Games
The Sound Architect

Ross Tregenza

Sound Designer & Composer

Hellldivers 2
Alien Vs. Predator
Gears of War

Tomasz Kaczor

Sound Designer & Composer

Specialising in Animation, Films and Games

Claire Fitch

Composer & Sound Designer

Intel
Adobe
AMD

Course CONTRIBUTORS

In addition to live tuition, you can access on-demand video tutorials and interviews with top industry experts. Regardless of your chosen Master's degree, you'll get lifetime access to all on-demand videos and course materials for every degree we offer, including future additions. Below is a sample of industry leaders who have contributed to this course.

Matt Lightbound

Sound & Audio Designer

Dead Island 2
Planet Coaster
Jurassic World Evolution

STEPHEN BAYSTED

Composer & Orchestrator

Fast & Furious: Crossroads
The Walking Dead: Assult
Project Cars

Mark Angus

Audio Director & Sound Designer

Alien: Isolation
Telling Lies
Harry Potter & The Deathly Hallows Part 2

STafford bawler 

Audio Director

Island Extreme Stunts
DiRT
Hungry Shark Shorts

ALEX GREEN

Sound Designer  

Working with RubberBandGames on their early access game 'Wobbly Life'

JOHN HARVEY

Sound Designer  

Project Cars
Shameless
Ripper Street

NOA BEazley

Composer for Video Games

Re:Awaken
A Token War
Phosfi

SPencer bambrick 

Composer & Electronic Artist

Nick Jr. Block Party
Evil Nun
Eternights 

LEARN EVERYTHING YOU NEED TO SUCCEED

Your course falls into six modules plus a final major project which lasts three months. Each module focuses on a different area of video game composition, while at the same time developing specific compositional, technical and business skills.

Students will be introduced to the concepts surrounding the purpose of game audio and the practical skill of creating audio in sync with a moving image. They will examine how it works in practice, technically, creatively and in the professional working environment. They will learn to create audio to a brief in a variety of styles, accurately interpreting the intentions of the game audio director.

They will explore the various roles within the game industry and learn who is responsible for each aspect of the game delivery. This module will also discuss game direction and management, storytelling and narrative, level design and game workflows. Specifically, the focus will be on handheld and mobile gaming.

Students are introduced to the art of spotting a cut scene, choosing when and where to place audio, and will be discussing in depth the role that sound plays.

Video game sound designers are expected to turn their hands to a variety of styles and genres but they are mostly expected to create sound that explores the unique interactive nature of the medium. The non-linear medium of video games presents exceptional challenges and opportunities.

This module includes:

  • Gain an insight into game music and audio.
  • Understand the foundations of working in the game industry.
  • Go deeper by looking at moving image case studies
  • Learn about game audio industry practices, challenges techniques and discussions on how the video game tackles dialogue differently to other mediums.

FLEXIBLE Schedules THAT FIT AROUND YOUR LIFE

We offer three different schedules so you can pick which best fits around your life. It is also possible to switch between these schedules at certain points during the degree, should you find that that you have more or less time available than you anticipated. You can also pause your degree altogether if life gets in the way.

Full time – 12-months (approx 30 hours a week)
Part time – 24-months (approx 15 hours a week)
Part time – 36-months* (approx 8 hours a week)

Please note that these weekly hours are estimates based on previous years' students. It will vary from student to student, depending on your rate of work. These time estimates include every element of the course: live workshops, one-to-one tutorials, reading and watching the course materials, and time spent on assignment projects.

*36 month option not available to UK students on a postgraduate student loan

Learn more about SCHEDULES

FinancING

Total fees if inside the UK

Total fees if outside the UK

£11,750

£11,750

Total fees if inside the UK

£11,750

Total fees if outside the UK

£11,750

Fees are set in pounds sterling so may be subject to exchange rate fluctuations for those outside the UK.

You will be invoiced in instalments at the start of each term. For courses lasting longer than 12 months, please budget for an annual inflation linked increase on the remaining balance of fees, based on UK RPI, capped at 8%.

STUDENT LOANS

In the UK you can apply for the following student loans to cover or contribute towards postgraduate tuition fee :
- Up to £12,471 in England. More info
- Up to £18,950 in Wales. More info
- Up to £6,500 in Northern Ireland. More info
- Up to £7,000 in Scotland. More info

PAY-AS-YOU-LEARN OPTIONS

We offer interest-free payment plans, where you can spread the cost of your course across the duration of your studies. The payment plan you are on depends on the schedule you are on. You will be required to pay a deposit upon enrolling.

LEARN MORE ABOUT FINANCING

Earn Full Academic Credits

ThinkSpace Masters degrees are validated and awarded by Arts University Bournemouth, and earn you the same number of academic credits as any other Masters degree in the UK or EU – 180 and 90 respectively (ECTS). While no official conversion exists, our degrees equate to approximately 36 credits in the US system, based on its criteria.

Unsure about studying online?

Concerned about feeling disconnected or lacking individual attention from home? Don't worry, our online music campus connects you with fellow students, industry alumni, tutors, and professionals across the globe. There's always someone to assist, offer advice, provide encouragement, or share work opportunities.

Discover what our degree alumni have to say about their connected experience with ThinkSpace, the friends they've made, and the networks they've built.

How it works

"I love the community. I've made friends for life and I look forward to working with many of them in the future."

Employment support programme

HELPING YOU SECURE YOUR FIRST ROLE

This degree not only equips you with the necessary skills for your desired career but also offers valuable assistance in securing a great job once you graduate. Our optional Employment Support Programme (ESP) is provided to graduates of this degree at no extra cost.
 
This bootcamp-style program helps you enhance your demo reel, refine your website, build your professional network, identify job prospects, and improve your pitching abilities. Through a combination of live workshops, video tutorials, and course materials, it provides you with the essential support, training, and motivation required to embark on the fulfilling career you deserve.


accredited by Arts University Bournemouth

Your degree is accredited and awarded by our academic partner, Arts University Bournemouth (AUB). Home to the prestigious Bournemouth Film School – whose alumni include film director Edgar Wright (Baby Driver) and screenwriter Simon Beaufoy (Slumdog Millionaire) – AUB is a public university on the south coast of England. Its history dates back to the 1880s.

AUB provide academic oversight across our degrees, which are subject to the same rigorous quality checks as degrees taught by all UK universities.

How to apply

To make an initial application you will need to fill out the application form, write a short cover letter and provide a few examples of your sound design. 

Start your application

"Am I good enough?"

We are frequently asked this and are glad to help. We recommend booking a chat with one of our course advisors. As ThinkSpace Masters graduates themselves, then can take a listen to some of your work and tell you where you stand. Please also see the FAQs below for more info.

BOOK A ONE-TO-ONE

WHAT COURSE ALUMNI sAY

"I didn't want to relocate so ThinkSpace was a great option for me. It also gave me the freedom to work on other projects while I study."

Kasia Dziekan
Course graduate

"I was able to develop as a sound designer by trying out my ideas and learning as I went, taking onboard valuable feedback from the teaching team. And that's not something I could have risked with real clients."

Alex Green
Course graduate

INTERESTED? FIND OUT MORE

DOWNLOAD A PROSPECTUS

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Receive a download link by email and join our Postgraduate mailing list to get further info on courses, open days and applications deadlines.

Have a question? We'd love to hear from you.

+44 (0)1243 256049 (UK-based number)

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SCHEDULE A CHAT WITH A COURSE ADVISOR

We recommend booking an informal audio or video chat with one of our friendly course advisors. You can discuss your goals and time commitments, and learn about your different options for subjects, schedules and financing.

They can also review some examples of your work and let you know if you're ready for a Masters. If you're not quite there yet, they'll suggest some practical next steps.

BOOK A ONE-TO-ONE

Frequently Asked Questions

For more FAQs, and more information please visit the Applications & FAQsStudent Finance and Study With ThinkSpace pages.

For your portfolio, we would like to see examples of audio manipulation in some form. Ideally, these would be examples of sound design replacements you have done to video games or film clips. However we understand not everyone will have this in their portfolio if you are moving from a different discipline. We would encourage you to try replacing the sound effects from a video game cutscene or gameplay footage, but we will also accept:- Audio, music, and dialogue editing

- Mixing and mastering music (a ‘before and after’ is appreciated)
- Any audio to picture
- Field recording, and foley.
- Practical or musical sound design.

Feel free to reach out and show us your portfolio if you want to check if it's suitable. If you choose to do sound effect replacements, you are allowed to use sound libraries. Sound effects created and manipulated by you are encouraged, but using sound libraries is a key part of a sound designer's workflow so you can use these in your application. For those of you that have already worked in games, examples of your work, preferably as screen-captured video and audio, would be very helpful. It should be entirely your own work. You must make it clear in the covering letter where loops or any other pre-recorded audio that is not your own has been used. A list of sound libraries you have used to create your work is required.

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