The Shared Language of Music and Animation

Lucy HackettFilm & TV Scoring

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Lucy Hackett is a composer, musician, and music producer creating music for film, television. With a degree in music and a master’s in composition, she is also a harmony expert and tutor here at ThinkSpace Education, co-creating one of our latests courses, available now at an introductory offer: Practical Harmony 2 

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Animated visuals have always fascinated me because, unlike live-action visuals, where ‘things’ already exist, everything in animation starts from nothing. Animation is imagination realised, without boundaries, and in this sense, the art form feels a lot like music. Both are built from silence, and when combined, they have limitless potential.

As Rebecca Coyle observes in her book Drawn to Sound: Animation Film Music and Sonicity (2010): 

“Sound is a central component of animation that initiates, assists and extends its critical expressive tools… sound enables animation film to leap out of the screen and engage the viewer’s imagination.”

So whether an animation has a narrative or recognisable characters, or whether it is a completely abstract performance of colours and textures, sound and music can help to bring an extra dimension to the visual and emotional experience. In non-dialogue animation especially, music becomes a kind of language. It carries the rhythm of movement, the tone of personality, and the subtext of emotion. In this way, music becomes character.

Character Through Sound: How Music Shapes Emotion and Personality

In many animated films, instruments stand in for voices. But often, these choices aren’t arbitrary, they’re psychological shorthand. Classic animation composers like Carl Stalling and Scott Bradley built entire sonic vocabularies for cartoons using this idea. A banjo might signal rustic charm, xylophone for mischief, trombone for comedic disaster. Their work in early Warner Bros. and MGM shorts created a musical language that remains instantly recognisable today.

More contemporary works continue to explore this relationship between musical and visual context. Jon Batiste, Trent Reznor and Atticus Ross’ score for Pixar’s Soul (2020) shifts from a warm, jazz-infused score in the “real world” to an abstract, electronic one in “The Great Beyond,” perfectly mirroring its visual transformation. Likewise, Disasterpeace’s score for Marcel the Shell with Shoes On (2021) blends acoustic and synthetic textures to reflect the mixture of reality and imagination in its tone. These sound worlds don’t just accompany the visuals, they help define them.

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The Rhythm of Storytelling: Silence, Timing, and the Comedic Beat

Animated storytelling is deeply rhythmic and timing is everything. Consider Pixar’s animated short Piper (2016); after a flurry of musical energy as a wave crashes, there’s a sudden cut to silence before the comedic reveal of a trembling bird. The quiet isn’t absence, it is punctuation, a perfectly timed pause that makes the moment land.

Comedy in animation adds another layer of complexity. Writing “funny” music isn’t simply about being light-hearted - it’s about timing, reference, and restraint. Carl Stalling famously quoted snippets of popular songs and classical works to humorous effect, creating a kind of musical meta-commentary. In a more recent example from Wallace and Gromit: The Curse of the Were-Rabbit (2005), the score cheekily references David Rose’s The Stripper (1962), in a moment of visual comedy which is a nod both to the song’s history and to the infamous comedy sketch from British duo Morecambe and Wise. For those in the know, these additional cultural references add another facet of humour to an already amusing animated sequence.

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Sound that Feels: Texture, Space, and Movement

Every animated world has a texture, whether drawn, modelled, or rendered in 3D. Music can mirror that texture, smooth or scratchy, soft or metallic, playful or eerie. Sound design and music can overlap here; the squeak of a floorboard might blend into a violin glissando; a rhythmic edit might sync with percussion. This interplay, along with the inclusion of sonic elements like reverb or distortion, can help to create a sense of space, large and echoing, or intimate and close. The acoustic world of the music starts to feel like the physical world of the animation

Music can also help to define the movement of animation. Tempo can match motion, or deliberately oppose it. A slow waltz beneath frantic action can create irony; a rapid cue beneath stillness can suggest internal emotion. In this way, music doesn’t just support the image, it helps to interpret it.

So with all of this in mind, next time you are watching an animation, why not have a think about some of these ideas. Perhaps these prompts could help you to discover a new level of appreciation for music and animation:

  • Aesthetic Impact: How do the visuals shape the choice of sounds or instruments?
  • Texture & Form: Is it abstract or clear? How does it feel, and how does that affect timbre and layering?
  • Movement: Fast, slow, smooth, jagged, repetitive, evolving? How does it shape tempo and structure?
  • Space/World: Large or small, realistic or abstract? How does it affect acoustics and production?
  • Character Traits: Cute, appealing, unlikable? How can music reinforce or subvert personality?
  • Storytelling: Which musical devices support the narrative or emotional arc?
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ABOUT THE AUTHOR
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Lucy Hackett

Lucy Hackett is a composer, musician, and music producer creating music for film, television. With a degree in music and a Masters in composition, she is also a harmony expert and course tutor at ThinkSpace.

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Does your music often sound muddy, messy and is difficult to mix? Here’s how to fix it.

Michael Baugh is an award-winning composer who regularly collaborates with Grammy winners and nominees. He's also a ThinkSpace Masters degree tutor and hosts our on-demand course The Sound of Modern Sci-Fi.

I struggled with this for years – piling on string libraries, doubling parts, and trying new plugins – but it never sounded clean. Then one evening, while I was toiling away on a mockup, my Emmy Award–winning composer friend Michael Worth showed me something simple yet powerful. Let me share it with you.

Although we’re going to focus on the string section, the same principles apply to brass, woodwinds, synths, and pretty much any ensemble.

To begin with, let’s reframe the string section into three layers:

  • Highs: 1st Violins and 2nd Violins
  • Mids: Violas
  • Lows: Cellos and Basses

Now, you might be thinking: “But cellos could sit in the mids” or “2nd violins could work in the mids too.” And you’d be absolutely right! Instrument roles aren’t fixed. For the sake of clarity, though, we’ll stick with this layout as a starting point.

Watch this video where I demonstrate how stacking the lows, mids, and highs allows each part of the string section to occupy its own space, creating both clarity and power

The first thing you might notice is how this approach simplifies the writing process. It becomes much clearer what each part of the string section should be doing. You can also hear how much natural power comes from the low end, and how much clarity the mids and highs bring, even without any EQ or mixing. That’s the beauty of strong, simple orchestration: it delivers clarity and power right from the get go, so you’re not left thinking, “I’ll fix it in the mix.”

A Quick Look at Good vs. Problematic Orchestration

An important thing to keep in mind is spacing between notes. When your parts are spaced apart, say, a fifth or an octave, the result is cleaner and more powerful because each line has room to breathe. Notice in the image below how each part has some space: certain lines support each other in octaves, while others are spread by a fifth, creating clarity, power and balance.

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This spacing prevents muddiness and allows the section to resonate naturally.

On the other hand, when the parts are packed too closely together, the sound quickly becomes muddy and indistinct. Rather than getting power, you end up with a blur of notes fighting for the same space.

problem orchestration example

Notice how the notes are clustered too closely, competing for the same frequencies. This kind of voicing makes your strings, and your orchestration as a whole, feel small and messy, no matter how many libraries, plugins, or hours of mixing you throw at it.

Why not give this method a try and share your results? Post it on social media and tag us, we’d love to hear what you come up with!

Want the midi or/and the stems I created in this video? Here they are. Remember to set the tempo in your DAW to 150bpm.

DOWNLOAD stems & midi

The Instruments I Used (and A Great Free Alternative)

Benjamin Wallfisch Strings from Orchestral Tools

Beaufort Brass from Orchestral Tools

Afflatus Strings from Strevoz Sampling

A free alternative:

Berlin Free Orchestra from Orchestral Tools

WANT MORE TIPS FROM PRO COMPOSERS AND PRODUCERS?

Join our email newsletter to receive tips, tutorials and insights every month. And follow us on YouTube, Instagram and Facebook for even more useful pointers.


ABOUT THE AUTHOR
Avatar photo

Michael Baugh

Michael Baugh is an award-winning composer who regularly collaborates with Grammy winners and nominees. He's also a ThinkSpace Masters degree tutor and hosts our on-demand course The Sound of Modern Sci-Fi.